Mastering Kiting in Tower Rush

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The Ice Golem is the undisputed king of kiting. Know the aggro range of every card.

Instead, victory often hinges on micro-interactions: precise unit placements that manipulate the enemy AI.


Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.


The Center Pull


The most fundamental kiting maneuver is the center pull, designed to drag units from the outer lanes into the middle of the map.


To execute a center pull, you must wait until the enemy unit has fully crossed the bridge and established its path.


  • The Ice Golem is the undisputed king of kiting.
  • Know the aggro range of every card.
  • Use ice or poison to maximize the time they spend walking.

The Ultimate Distraction


This involves pulling an enemy unit from the left lane all the way across the center and into the right lane.


The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.


ManeuverHow to Do It
Troop SplittingPlace multiple units exactly in the center so half walk left and half walk right
Box DefenseThe units must spawn in a perfect circle around the threat to trap it

The Psychological Impact


Beyond the mathematical resource advantage, perfect kiting inflicts massive psychological damage on the opponent.


By mastering unit manipulation, you transform the arena from a simple brawl into a highly controlled chessboard.



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