If this system fails, the game becomes a frustrating, unplayable mess that bleeds players instantly.
Many players believe that matchmaking is intentionally rigged against them, constantly forcing them to fight 'hard counters' after a win streak.
Trophy and Rating Systems
The algorithm's primary goal is to match you against someone with the exact same—or very similar—trophy count.
This is why winning streaks inevitably end in a 'wall' of difficult matches; the system is functioning exactly as intended.
- Do not expect to win every game.
- Because there are fewer Grandmasters, the algorithm struggles to find perfect matches.
- If you drop trophies, the algorithm matches you against easier opponents.
The Free-to-Play Dilemma
The standard Elo system works perfectly for chess because all pieces are equal, but tower rush games feature upgradeable cards.
The system will try its best to match you with someone who has the same trophies AND a similar tower level.

| Matchmaking Factor | Significance |
|---|---|
| Elo Rating | The system will always prioritize finding an opponent within a 50-trophy range |
| King Level / Card Levels | Secondary Priority |
Maintaining Competitive Integrity
This is why all true esports tournaments and competitive challenges utilize the 'Tournament Standard' ruleset.
The algorithm is blind; it only respects victory.