MMOexp-Skull and Bones: Best Sustained DPS Sloop Build

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Instead, this build thrives on consistent hits, status effect synergy, and mathematical inevitability.

If you're looking for a ship build that turns sustained pressure into overwhelming destruction, this Sloop of War DPS build is one of the most efficient and brutal setups currently available in Skull and Bones. Built around poison stacking, toxic explosions, and flooding damage scaling Skull and Bones Items, this configuration excels at melting enemy ships without relying on reckless ramming or risky close-quarters tactics.

 

Instead, this build thrives on consistent hits, status effect synergy, and mathematical inevitability. Once an enemy ship is poisoned, every second of combat tilts further in your favor. Damage increases, duration extends, explosions trigger, and incoming damage is reduced-all while flooding damage ramps up based on projectile speed bonuses that most players overlook.

 

This is not a flashy glass cannon. It's a methodical executioner, and once opponents dip below 25% hull, the fight is already over.

 

Core Identity: Plaguebringer Sloop of War

 

At the heart of this build is the Sloop of War, configured as a dedicated DPS platform using the Plaguebringer playstyle. The entire concept revolves around keeping enemies permanently under the poison status effect, then exploiting every bonus tied to it.

 

When attacking a poisoned enemy ship, Plaguebringer provides:

 

 +6% poison damage per consecutive hit, stacking up to 30%

 +20% poison duration per hit, stacking up to 100%

 Each weapon hit has a chance to trigger a 300-meter toxic explosion, dealing 1,000 toxic damage

 +20% toxic weapon damage

 +150% poison charge rate

 Spite effect: poisoned enemies deal 50 toxic damage per second to nearby targets within 300 meters for 10 seconds

 30% reduced damage received from poisoned targets for 10 seconds after applying poison

 

In practical terms, this means that once poison is applied, you:

 Take less damage

 Deal more damage

 Extend poison duration indefinitely

 Trigger chain explosions

 Punish grouped enemies passively

 

The longer the fight lasts, the worse it gets for your opponent.

 

Weapon Loadout: Long Gun V Dominance

 

This build runs Long Gun V cannons on all four sides, creating consistent pressure regardless of orientation. Long guns are ideal here because they benefit heavily from projectile speed, range bonuses, and status effect synergies.

 

Bow (Front) Long Gun V

 

 Damage: 4,910

 Perks: Noxious, Swift, Siege, Overflow

 

This weapon serves as your opener, quickly applying poison and setting the tempo. Swift helps maintain pressure, while Siege improves structure damage for PvE engagements.

 

Port (Left) Long Gun V

 

 Damage: 4,877

 Perks: Swift, Noxious, Amplified, Flooding, Overflow

 

This cannon introduces flooding into the build, which becomes critical once furniture bonuses come into play. Amplified improves consistency, while Flooding sets up devastating damage scaling later.

 

Starboard (Right) Long Gun V-The Star of the Show

 

 Damage: 4,847

 Perks: Noxious, Rupturing, Death Blow, Deadly Strike

 

This is your execution weapon, especially effective against smaller ships and weakened targets. The Death Blow + Deadly Strike combination ensures that once an enemy dips below critical hull thresholds, they simply disappear.

 

Stern (Rear) Long Gun V

 

 Damage: 5,061

 Perks: Noxious, Rupturing, Siege, Deadly Strike

 

The stern cannon allows you to punish pursuers while retreating or repositioning. Deadly Strike again reinforces the lethal endgame once targets fall below 25% hull.

 

Auxiliary Weapon and Armor

 

Auxiliary: Little Grace III

 

 Perks: Service, Restorative, Empower

 

This auxiliary provides self-sustain and survivability, compensating for the Sloop of War's naturally low hull health. It allows you to stay in prolonged fights where poison stacking shines.

 

Armor: Nocturne Heart

 

 Perks: Stout Maintenance, Maintenance

 

The Nocturne Heart synergizes perfectly with this build by:

 

 Providing additional hull health

 Offering consistent self-healing

 Enhancing durability during extended engagements

 

Since the Sloop of War has limited base survivability, this armor ensures you don't crumble before poison and flooding can do their work.

 

Furniture Setup: Where the Build Truly Breaks the Game

 

This build lives and dies by furniture synergy, specifically stacking projectile speed to unlock absurd flooding damage bonuses.

 

Major Furniture: Siphon Furnace

 

If the target is poisoned:

 +10% toxic weapon damage

 +12% projectile speed for toxic weapons

 +10% maximum range for toxic weapons

 

That 12% projectile speed may not look impressive-until you realize what it feeds into later.

 

Long Gun Works I

 

 +19% secondary damage for long guns

 Straightforward but essential for boosting overall DPS.

 

Long Gun Grinder I

 

 +15% projectile speed for long guns

 Combined with the Siphon Furnace, you're now at 27% projectile speed.Ammo Priming Bench

 

(Available from Blackwood's weekly rotation)

 

 +4% siege weapon damage

 +7% repair effectiveness

 +10% projectile speed for siege and repair weapons

 

That brings total projectile speed bonuses to 37%.

 

Caustic Ball Station

 

This is where everything snaps into place.

 

 Flooding damage from over 200 meters away is increased by 13% for 10 seconds

 

 For every 1% projectile speed bonus, flooding damage increases by 1%

 

 With 37% projectile speed, that's +37% flooding damage

 

 +10% damage to flooded enemy ships

 

This single piece of furniture converts projectile speed into raw damage in a way few builds can replicate.

 

Expanding Corkscrew Station

 

 +12% secondary damage for flooding weapons

 +8% maximum range for flooding weapons

 

This final piece amplifies everything flooding-related, pushing damage even higher and letting you apply it safely from distance.

 

Combat Performance: When the Math Takes Over

 

In live combat, the numbers speak for themselves. Opening salvos regularly hit for 6,900+ damage, quickly escalating to 7,300+ once poison and flooding stacks are active. Even lower hits still land in the 5,600+ range, which is devastating given the frequency and consistency of fire.

 

The key is discipline:

 

 You don't chase recklessly

 You maintain optimal distance

 You let poison and flooding do the work

 

Once an enemy drops below 25% hull, Death Blow and Deadly Strike trigger relentlessly. There's no dramatic ram, no last-second heroics-just a quiet moment where the cannons stop, and the enemy ship sinks.

 

The crew may be yelling orders, pumping water, and scrambling below deck-but the perks don't care, and the math never lies.

 

Final Verdict: A DPS Monster Built on Inevitability

 

This Sloop of War Plaguebringer DPS build is one of the most oppressive sustained-damage setups in Skull and Bones. It rewards patience, positioning, and understanding of hidden mechanics like projectile speed scaling.

 

You gain: Skull and Bones Items for sale

 

 Massive poison uptime

 Explosive toxic procs

 Ridiculous flooding damage scaling

 Reduced incoming damage

 Reliable execution under 25% hull

 

You can run, you can turn, you can try to survive-but once poison sticks and flooding ramps up, the outcome is already decided.

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